I went with a more complex quadruped today. Having re-watched some early Spumco, and a host of other nineties toons in the background I think that feel of animation permeated into today's walk. The overtly muscled bulldog has echoes of Mark Anthony whilst having playful motion.
I aimed for him to be moving forward in a corkscrew motion, front legs crossing each other, back legs leaping through air on a spiral arc reaching under the body and crating a huge accent for the next front arm movement. The action is mirrored with a mirrored change in the motion on the action arc between the front and back leg. There is a lot happening in this arc and I could have kept animating it for a lot longer, adding more in-betweens but time crept up. The whole action is kept away from realism using what I’ve learnt with the quadrupedal studies grounding it in unreels cartoon world.
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