Going back to the simple walk i decided to do a hominid. For this walk I wanted to translate into animation the emotional movement of the body as opposed to purely figurative. To achieve this I went on all fours and started to practise different walking styles. I settled on a kind of snifter one (juxtaposition to the first accidental ‘H’ cycle).
However I did not concentrate on the motion of the character, but how it felt when I was moving. How my leg felt it moved as opposed to how it actually did move. So much in animation is conveying the emotional message and connecting with the viewer one can become bogged down in the physics and aesthetics of it all and disregard the complex emotional side of movement, and not just blaring out character traits and tropes, or character acting. I found my hips felt that they were hyper-extending forward and my whole body is moving forward wishing to collapse over itself, to roll, to become a steamship. The legs followed suit, ankles twisting back and feet becoming shovels. The front limb preventing the fragile head hitting the floor were busy high-riving it repeatedly, pushing off and allowing for the legs to rotate and roll the body forward.