Having a break from the Sakuga studies after some full immersion. A lot of the techniques would require longer study and would be breaking my limitation and the aim of this objective for walking, though I think that in future I may do some Sakuga based weekend projects for my portfolio. I wanted to have a play with what I learnt so far. My understanding the walk cycle has grown. I found the Sakuga treatment of the animation frame rate very interesting as they frequently work on a limited animation. Also I wanted to utilise some traditional techniques here. Having started with a plain stroll I added the stickiness of one foot which would snap and break only to extend further before coming down with some force. There are a few things which I needed to do for this to work. Firstly I had to add more inbetweens to the central key in order to emphasise the re-composition of the wight in the figure.
On the stick key, arms and body would have to be positioned so they struggle against the gravity, providing adequate tension.
With leg extension the same happens as torso hunches balancing the long leg and assuming kick like stance.
The break is added before this in order to accent the snap out movement with toes first leading like a ballerina.
The head is kept at a minimal movement corresponding with the body.
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