Similar to the last walk, this character is assuming the duck pose with his posterior. There is more gaiety as the figure is more of a jogger/walker and air punches are light with the body swinging with each one.
The knees are raised higher in order to give a lighter feel and the the arms lead from the elbow twisting in the waist to follow in the shoulder on the accented keys. In order to give a double bounce 'happy' feel the mid key is lowered, when the figure would be ordinarily hitting the high peak of the walk wave. The circular locomotion of the foot with a floppy front add to this propulsion.
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