After the softness of yesterday I've applied the lessons learnt to a more complex realistic walk. I used a form of dog from the first animation and translated the soft movement through.
The triple joints allow for smooth transition between ground level, as the third acts as toes/wrist. The head remains poised and due to the shoulder/ body twist during the walk the spine has one curvy ways throughout the walk. The whole expression gives this canine a light stroll in the park look, whilst remaining attentive to the entirety surroundings (as opposed to burying the nose in the smell trail).