Continuing with the cold blooded today I've put my skills on a larger object. Wanting to capture a lizard like character with body properties of a croc. The figure is top heavy and this means that its chest will be concaving on push off in order to balance out a large head. It will be dragging itself forward with its foot lead first then follow it up with thighs and flutes for locomotion. Because the arms are large and knuckle draggers the figure will have a sway from side to side as it walks. Its knock will be adding to the balance as it walks adding to an illusion of wobble. I've rendered the figure in order to understand structure and muscle movements better.