Friday 5 July 2013

04.1. slouch, drag, lazy walk (the sequel)


The finished version of fourth day walk. I've added torso, head and an arm. Once again I animated without key frame, discovering each new step in response to overall weight impositions of the walk.
The torso has some nice bends to it and squashes (despite being somewhat spud-like). I've tried to give a sway to the head as well giving it a more three dimensional feel. One thing I'm noticing on the review is the size issue and this is something that can easily occur without keying. (note for future!)
The arm is very loose responding to the hip movement like a set of bones, it would have been more interesting doing something else with it but the walk feel would have changed. One of important qualities I wish to learn doing this is portraying character emotion through the walk itself.
The character works relatively well on a cycle loop.
This week has been a steep learning curve. Some good recap lessons and a couple of walks with various success. Excited what will next week bring. Two days to have a ponder.

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