After yesterdays slacker 'Gaston' inspired walk I've tightened the walk for today. Keeping the relaxed overtones I wanted to portray a more precise walk. Like a stork in human form. I've kept arms lazily swinging from side to side, and this time animating the torso as well into a swaying motion adding and responding to a larger lower locomotion.
In order to gain such height and to accent the movement I have a strong extreme sing after key step. This time a adding another element of play the knee leads and shoots to the side with a foot poised, this creates the sway in the shoulders, and subsequently the head.
Keeping the sense of play in the following extreme accent I break the leg, giving more force and precision to the stomp, and creating drag on the other leg in order to counterbalance it. This pushes the head forward as the core weight falls through the knee joint. The whole movement is done on just eight frames keeping it minimal.
The whole movement is done on just eight frames keeping it minimal.